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Traps are special squares in quests that will give you a malus once you step on them. Difficult quests tend to have more traps than easier ones. It is possible to nullify their effect by bringing units that possess a trap counter passive skill. Be aware though that traps also have levels and an unit might not be able to counter a trap if its level is too high.

Movement Traps

Trap1
Block
Level 1 Returns you to the previous square you were on.
Trap2
Teleporter
Level 3 Teleports you to a random square.

Movement traps cost you 1 SP as well, but do not count as a turn (therefore not reducing an Active Skills cooldowns).

When using teleportation active skills is should be noted that if you are teleported onto a Block trap you will be launched back to the square you originated from. For example, if you use 625-icon Heavenly Beast Gryps' Hawk Wing from the beginning of a floor and there is a Block trap in front of the gate you will be bounced back to the starting point.

Damage Traps

Note: If you to land on a damage dealing trap that deducts your HP to ≤ 0 it will result in a Game Over.

Trap3
Land Mine
Level 1~5 Pushes you on a random adjacent square and deals damage according to its level.
Level 1 Reduces HP by 50 or 100 and pushes you onto a random adjacent square.
Level 2 Reduces HP by 200 or 400 and pushes you onto a random adjacent square.
Level 3 Reduces HP by 800 or 1600 and pushes you onto a random adjacent square.
Level 4 Reduces HP by 1600 or 3200 and pushes you onto a random adjacent square.
Level 5 Reduces HP by 6400 and pushes you onto a random adjacent square.
Trap4
Animal Trap
Level 1~5 Deals damage according to its level.
Level 1 Reduces HP by 25 or 50
Level 2 Reduces HP by 100 or 200
Level 3 Reduces HP by 400 or 800
Level 4 Reduces HP by 800 or 1600
Level 5 Reduces HP by 3200
Trap5
Hunger
Level 1~5 Decreases your SP.
Level 1 Decreases SP by 1
Level 2 Decreases SP by 2
Level 3 Decreases SP by 3
Level 4 Decreases SP by 4
Level 5 Decreases SP by 5~10
Trap6
Money Waste
Level 1~5 Decreases the number of coins you obtained during the quest.
Level 1 Decreases number of coins obtained by 5%
Level 2 Decreases number of coins obtained by 10%
Level 3 Decreases number of coins obtained by 15%
Level 4 Decreases number of coins obtained by 20%
Level 5 Decreases number of coins obtained by 25% (variations of Lv.5 exist that can decrease number by 30, 35, 40, 45, and 50 percent.)

Environment Traps

Dark traps do not stack. If one is already in play when another is encountered it will be ignored.

Trap7
Dark
Level 1~7 Hides every square's category for a number of steps (does not count battle turns)
Level 1 Hides square category for 2 turns.
Level 2 Hides square category for 3 turns.
Level 3 Hides square category for 4 turns.
Level 4 Hides square category for 5 turns.
Level 5 Hides square category for 6 turns.
Level 6 Hides square category for 7 turns.
Level 7 Hides square category for 8 turns.

State Traps

Poison traps do not stack. If one is already in play when another is encountered it will be ignored. Also, unlike Damage traps they will not result in a Game Over.

Trap8
Poison
Level 1~10 Poisons you and reduces your HP every turn (both steps and battle turns)
Level 1 Reduces 3% of total HP per turn.
Level 2 Reduces 5% of total HP per turn.
Level 3 Reduces 8% of total HP per turn.
Level 4 Reduces 10% of total HP per turn.
Level 5 Reduces 15% of total HP per turn.
Level 6 Reduces 20% of total HP per turn.
Level 7 Reduces 25% of total HP per turn.
Level 8 Reduces 30% of total HP per turn.
Level 9 Reduces 35% of total HP per turn.
Level 10 Reduces 40% of total HP per turn.

Units with Trap Counter Passive skills

Some units posses Passive Skills that can negate traps, for a list of these units see Trap Counter.

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