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Traps are special squares in quests that will give you a malus once you step on them. Difficult quests tend to have more traps than easier ones. It is possible to nullify their effect by bringing units that possess a trap counter passive skill. Be aware though that traps also have levels and an unit might not be able to counter a trap if its level is too high.

Movement Traps[]

Trap1
Block
Level 1 Returns you to the previous square you were on.
Trap2
Teleporter
Level 3 Teleports you to a random square.

Movement traps cost you 1 SP as well, but do not count as a turn (therefore not reducing an Active Skills cooldowns).

When using teleportation active skills is should be noted that if you are teleported onto a Block trap you will be launched back to the square you originated from. For example, if you use 625-icon Heavenly Beast Gryps' Hawk Wing from the beginning of a floor and there is a Block trap in front of the gate you will be bounced back to the starting point.

Damage Traps[]

Note: If you to land on a damage dealing trap that deducts your HP to ≤ 0 it will result in a Game Over.

Trap3
Land Mine
Level 1~5 Pushes you on a random adjacent square and deals damage according to its level.
Level 1 Reduces HP by 50 or 100 and pushes you onto a random adjacent square.
Level 2 Reduces HP by 200 or 400 and pushes you onto a random adjacent square.
Level 3 Reduces HP by 800 or 1600 and pushes you onto a random adjacent square.
Level 4 Reduces HP by 1600 or 3200 and pushes you onto a random adjacent square.
Level 5 Reduces HP by 6400 and pushes you onto a random adjacent square.
Trap4
Animal Trap
Level 1~5 Deals damage according to its level.
Level 1 Reduces HP by 25 or 50
Level 2 Reduces HP by 100 or 200
Level 3 Reduces HP by 400 or 800
Level 4 Reduces HP by 800 or 1600
Level 5 Reduces HP by 3200
Trap5
Hunger
Level 1~5 Decreases your SP.
Level 1 Decreases SP by 1
Level 2 Decreases SP by 2
Level 3 Decreases SP by 3
Level 4 Decreases SP by 4
Level 5 Decreases SP by 5~10
Trap6
Money Waste
Level 1~5 Decreases the number of coins you obtained during the quest.
Level 1 Decreases number of coins obtained by 5%
Level 2 Decreases number of coins obtained by 10%
Level 3 Decreases number of coins obtained by 15%
Level 4 Decreases number of coins obtained by 20%
Level 5 Decreases number of coins obtained by 25% (variations of Lv.5 exist that can decrease number by 30, 35, 40, 45, and 50 percent.)

Environment Traps[]

Dark traps do not stack. If one is already in play when another is encountered it will be ignored.

Trap7
Dark
Level 1~7 Hides every square's category for a number of steps (does not count battle turns)
Level 1 Hides square category for 2 turns.
Level 2 Hides square category for 3 turns.
Level 3 Hides square category for 4 turns.
Level 4 Hides square category for 5 turns.
Level 5 Hides square category for 6 turns.
Level 6 Hides square category for 7 turns.
Level 7 Hides square category for 8 turns.

State Traps[]

Poison traps do not stack. If one is already in play when another is encountered it will be ignored. Also, unlike Damage traps they will not result in a Game Over.

Trap8
Poison
Level 1~10 Poisons you and reduces your HP every turn (both steps and battle turns)
Level 1 Reduces 3% of total HP per turn.
Level 2 Reduces 5% of total HP per turn.
Level 3 Reduces 8% of total HP per turn.
Level 4 Reduces 10% of total HP per turn.
Level 5 Reduces 15% of total HP per turn.
Level 6 Reduces 20% of total HP per turn.
Level 7 Reduces 25% of total HP per turn.
Level 8 Reduces 30% of total HP per turn.
Level 9 Reduces 35% of total HP per turn.
Level 10 Reduces 40% of total HP per turn.

Units with Trap Counter Passive skills[]

Some units posses Passive Skills that can negate traps, for a list of these units see Trap Counter.

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